About This Game A hack'n'slash adventure game with heavy emphasis on exploration and dungeon crawling while using rogue-lite elements such as over-the-top items, permadeath, and random generation. A game our userbase affectionately refers to as "The Binding of Zelda" 50+ VARIOUS ITEMSEvery item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play. A CHANGING WORLDBy progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer. PRE-BUILT DUNGEONSWithin each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.STUFF TO HIT20+ bosses to defeat, dozens of enemies to grind out for gold, the works. A RESPONSIVE SOUNDTRACKOur original soundtrack adapts during gameplay to match the pace of battle. 7aa9394dea Title: The Story Goes OnGenre: Action, Adventure, Casual, IndieDeveloper:Scarecrow ArtsPublisher:Scarecrow ArtsRelease Date: 2 Mar, 2018 The Story Goes On Full Crack [cheat] The Story Goes On is a hack n’ slash adventure game centered around a randomly generated maze called the Odyssey.https://www.youtube.com/watch?v=sucoTCudiqkFight monsters in fast paced combat, discover new items and secrets, and expand your map to the different sectors of the maze. The game keeps going on until you are defeated, after which your final score will be displayed and may be placed on an online leaderboard once completing the main storyline. - Highly Recommended!. It's a extremely fun game lots of items and different ways to fight 9/10. The developed provided me with a copy of this game to review*I haven't played many roguelikes, but I have played quite a bit of the original The Binding of Isaac, and there are many similarities here. This one, however, somehow manages to pull off an even more amateurish vibe while remaining an entertaining bit of dungeon-mazing. Not a lot of polish to be found in The Story Goes On, typos being the most irksome, and the difficulty isn't at a level to challenge a veteran gamer, so overall it seems Scarecrow Arts is appealing to a younger target audience, which is fine with me, but understandably a turn-off for others.One hopes that the developers take full advantage of Early Access and community interaction to improve their game, and from what I've read it looks like this has been the case so far.Finally, for the achievement fans like myself, there's a handful of luck-based ones, but overall it's a straightforward affair to completion.. I was provided with a key by the developer to review the game*“The Story goes on” is a topdown roguelike that takes a lot of inspiration from The Binding of Isaac. While reviewing the game it’s still in early access so it’s not yet finished. If you have played “The Binding of Isaac” then you probably know what kind of game this is, but I’ll explain in case you haven't. You are dropped into a dungeon with only a sword and 1 or 2 special abilities depending on which character you’re playing as. Your goal is to get to the bottom of the dungeon by traversing random generated floors. Each floor has many rooms that work as small arenas that you can only leave after defeating all the enemies. And each floor also ends with a boss fight before you can move down to the next floor. My thoughts on the game are that it’s lacking in many ways. The game works and plays as it should, but I feel that it doesn’t add anything new to mix in the roguelike genre. It does what every other game does but on a lower level and without anything new I don’t feel compelled to continue playing it. The items you get by progressing in the game all blend together because they all have so little effect on the game, even the active items. So each run feels the same. It doesn’t help either that I never find myself using the special abilities the characters have since I find them too hard to control or plain out bad. The bosses between each floor are not memorable at all. Most of the bosses I just ran straight into and whacked them with my sword until they died and then moved on. Some of them have special attack patterns and invulnerability periods, but they still feel mostly the same. Bosses should be one of the most important things in this kind of game so that disappointed me. I can’t help myself thinking that I want to play another roguelike instead while playing this game. Just because other games, like The Binding of Isaac, does everything this game does but better. How the game looks also bothers me. It just looks so… basic. To someone else this can be something positive but I just think that it doesn’t stand out from other games, not eye catching at all.The length and the difficulty level is also something I want to bring up. During my first first play session I did 3 runs. I died on my first run and beat the game on my second and third run. And at that point I felt that I had seen everything the game had to give, that I was already done with the game only after 1 hour of playtime. Other games in the same genre are much harder, takes longer to beat and has items that drastically changes your playstyle and makes every run unique. The developer however confirmed that the difficulty will be changed in the future. What I did like about the game was that each floor has different music and a different theme and I like the atmospheres on all of the floors. The floors themselves also has interactive environnements such as rocks and trees you can use to your advantage. You can also move and attack in all directions, I played this game with a gamepad and thought the controls were good and responsive.At the moment I would not recommend this game if you’re not desperately looking for a new top down roguelike. Even at this price tag of 5€ I feel that you don’t get your money’s worth in content from your purchase.. Wow, I wasn't expecting to have this much fun with this game. This game, in my opinion, is a pretty great Binding of Isaac clone. I wouldn't be fooled by the bland combat at the beginning, soon you will unlock powerups and weapons, or just continually upgrade the speed of your weapon. There are pets yopu can unlock, which when you reach a certain amount they then fuse together to make a really strong pet. There's also a selection of characters to unlock, all offering a new mix to the game.This game is in no way AS good as Binding of Isaac, but I still had a lot of fun with it and would recommend it for a few hours of fun. Actually I think I will probably play this game some more.. WARNING: This review contains content given for free by the developers!First of all, I love this game. Its a very fun dungeon crawler with permadeath.While playing this game, I have been talking to one of the devolpers, BrandyBuizel (as of 11/28/15 or 28/11/2015), about things I come across. He has been very helpful in my playing of this game. +The artwork is very pleasing to the eye.+Music fits the mood of the stage.+Loot drops (gotta get me some of dat loot).+Random encounter of a mini-boss.+Enemies are varied.-Some weirdness that comes from games still in development. An example is: A semi-broken 2nd boss (Shadow in the Light).Overall: 9.5/10EDIT:+++This game is still fantastic. +There are puzzles to do. Each playable character that is unlocked at the beginning has a puzzle to sort out.+Quips of the marketkeeper are good and add to the feeling of the game+DEVS ARE CONSISTANTLY BUILDING THIS GAME. IT IS A VERY LARGE CHANCE THAT IT WILL HIT NON-EA LEVEL
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The Story Goes On Full Crack [cheat]
Updated: Mar 17, 2020
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